"Happy Feet" Iteration 1 - Prototype 3 by Carole Chao
"Happy Feet" Prototype 3 (Iteration 1) - Design Journal
Inspiration & Question
The game has a similar task to my first and second prototype. However, the stories, mechanics and environment are different. I wanted to experiment and learn about Unity UI elements, because I did not implement them in my first two prototypes. The question I want to address is: Did implementing more UI features enhanced the player's experience?
Implemented Features
- Press Spacebar to jump
- WASD to move the character
- Mouse to look around
- A Score Counter
- Rocks to collect
- A minimap to relocate the player
- A mute/unmute toggle button
- Respawn mechanic
Questions for play tester:
- What is your first impression of the game?
- How difficult is the game?
- How would your story go, if you could come up with your own narrative for this game?
- What aspect of the game do you find the most interesting?
- Was there any option you wanted to do that you could not?
- What kind of task would you enjoy doing in this type of environment?
- How did you feel when you were playing this game?
Background music: www.youtube.com/watch?v=3u43yUcB8uY&ab_channel=Prod.Riddiman
Iteration 1 - U P D A T E
Implemented Features N E W
- Added a main menu screen.
- Added moving iceberg platforms (removed the fences).
Features to implement
- Add a prize or when the player collects all the rocks, let them know the game ends there.
- Add decorations to icebergs
- Add Penguins to save (next level?)
- When score reaches 10 --> next level (with other material to pick up and difficulty increases)
Status | Prototype |
Platforms | HTML5 |
Author | eloracchao_k |
Genre | Adventure |
Made with | Unity |