"Happy Feet" Prototype 3 (Iteration 1) - Design Journal

Inspiration & Question

The game has a similar task to my first and second prototype. However, the stories, mechanics and environment are different. I wanted to experiment and learn about Unity UI elements, because I did not implement them in my first two prototypes. The question I want to address is: Did implementing more UI features enhanced the player's experience?

Implemented Features

  • Press Spacebar to jump
  • WASD to move the character
  • Mouse to look around
  • A Score Counter
  • Rocks to collect
  • A minimap to relocate the player
  • A mute/unmute toggle button
  • Respawn mechanic

Questions for play tester:

  • What is your first impression of the game?
  • How difficult is the game?
  • How would your story go, if you could come up with your own narrative for this game?
  • What aspect of the game do you find the most interesting?
  • Was there any option you wanted to do that you could not?
  • What kind of task would you enjoy doing in this type of environment?
  • How did you feel when you were playing this game?

Background music: www.youtube.com/watch?v=3u43yUcB8uY&ab_channel=Prod.Riddiman

Iteration 1 - U P D A T E

Implemented Features N E W

  • Added a main menu screen.
  • Added moving iceberg platforms (removed the fences).

Features to implement

  • Add a prize or when the player collects all the rocks, let them know the game ends there.
  • Add decorations to icebergs
  • Add Penguins to save (next level?)
  • When score reaches 10 --> next level (with other material to pick up and difficulty increases)